75 Paladin / Ninja / Dark Knight / Monk / Scholar 70 Dragoon / 53 Thief. All applicable subs, besides blm, it's 24. /nin /drk /war /sam /whm /rdm /dnc /sch /thf /bst Everything but pup is unlocked. Tanking was my passion, it's what I was best at and best geared for, besides a mild fling with DD NIN. I have nice tanking gear and modest dd gear, as I lost some of my staple dd gear just before I quit, a small part of the reason why I quit. My paladin has the gear to achieve 324 shield skill, 1500-1600 hp before food. My ninja has the gear to achieve 297 evasion -skill- plus more evasion and about 1400 hp. Originally Posted By: "Paladin" Main * Macuahuitl +1 * Joyeuse Sub * Koenig Shield Range/Ammo * Bibiki Seashell Head * Walahra Turban * Koenig Schaller * Optical Hat * Aegishjalmr * Iron Ram Sallet Neck * Ritter Gorget * Shield Torque * Parade Gorget Earrings * Cassie Earring * Knight's Earring * Intruder Earring * Buckler Earring Body * AF, Haubergeon Hands * Homam Manoplas * Dusk Gloves * Iron Ram Dastanas Rings * Bomb Queen Ring * Hercules Ring * Mermaid Ring Back * Cerberus Mantle * Boxer's Mantle Waist * Trance Belt * Swift Belt * Warwolf Belt Legs * Homam Cosciales * Valor Breeches * Iron Ram Hose Feet * Gallant Leggings * Valor Leggings * Iron Ram Greaves * Dusk Ledelsens Originally Posted By: "Ninja" Main * NQ Staves, HQ Ice * Senji (Latent broken) Sub * Unji * Unsho * 2x Mamushito +1 (Add'l: Stun) Ranged/Ammo * Bomb Core / Bibiki Shell Head * Walahra Turban * Optical Hat * Genbu's Kabuto Neck * Ritter Gorget * Evasion Torque Earrings * Evasion Earring, Cassie Earring, Brutal Earring, Intruder Earring, Spike Earring Body * AF Body, Haubergeon, SH+1, Arhat's Gi +1 Hands * Seiryu's Kote * Dusk Gloves * Ochimusha Kote Rings * Mermaid Ring, Rajas Ring, Back * Cerberus Mantle * Boxer's Mantle Waist * Trance Belt * Swift Belt * Warwolf Belt * Life Belt (When Accuracy is an issue) Legs * Byakko's Haidate * Shura Haidate Feet * Fuma Sun-Ate * Sarutobi Kyahan for level capped events * Dusk Ledelsens Originally Posted By: "Monk" Main * Destroyers Ranged/Ammo * Tiphia Sting Head * Walahra Turban * Optical Hat * Genbu's Kabuto Neck * Evasion Torque Earrings * Evasion Earring, Cassie Earring, Brutal Earring, Intruder Earring, Spike Earring Body * SH+1, Paluwhan Body, Arhat's Gi +1 Hands * Seiryu's Kote * Ochimusha Kote Rings * Mermaid Ring, Rajas Ring, Back * Cerberus Mantle * Boxer's Mantle Waist * Brown Belt - I quested this. So achieving a black belt is not far off. * Life Belt (WS Macro) Legs * Byakko's Haidate * Shura Haidate Feet * Fuma Sun-Ate * Sarutobi Kyahan for level capped events Originally Posted By: "Dark Knight" Main * Orichalcum Scythe My Dark Knight gear overlapped quite a bit with my paladin gear, as DRK was not a common job for me to be on, but but all the hp and haste gear I had helped quite a bit in zerging. Originally Posted By: "Scholar" * It's a truth that most any respectable endgame shell requires players with a range of jobs. Though I rarely was off Paladin, I did still level scholar so that if we found a day where we were overflowing with tanks, i could easily switch to it, or either of my DD/DPS. all my lotting typically went to my tank jobs. Scholar thus, was not my best geared job. Scholar is a job that flies well in it's AF. I also have relic body, Prism Cape, Pentinent's rope, Jet Seraweels. Originally Posted By: "Dragoon" My drg would have grown into much of my paladin/dark knight gear, homam, turban, fowling earring, dusk. The gear it has for 70 is respectable but drg gear doesn't start shining til 75 in some slots. Merits If you're not familiar with FFXI, Merits are similar to talent trees but job specific merits can't be applied until you reach cap level, 75, on the specific job. PLD was my 'main' job Originally Posted By: "HP/MP"HP 5/6 -- This group allows a combination of 8 so i thought 6 / 2 was suitable MP 2/2 -- for hume. Merits can be removed if you feel more hp or mp is preferred. Originally Posted By: "Combat Skills"Katana 8/8 -- Again, my infatuation with my dd ninja. Evasion 4/4 Shield 4/4 Originally Posted By: "General"Enmity+ 4/4 -- Slows the hate decay from each action. Crit Hits+ 4/4 -- Against the enemy, I crit .. I believe 8% more for 4/4. Applies to all jobs. Originally Posted By: "MNK" Formless Strikes 1/1 PLD said: Sentinel Recast 5/5 -- 4:10 timer. Sentinel greatly reduces the physical damage you take for 30 seconds. Rampart Recast 5/5 -- 4:10 timer. Primarily a hate tool but boosts the defense and can greatly reduce magic damage taken by your party. Chivalry 5/5 -- Converts "TP" (gained from attacking monsters) to mp, 10 minute timer. Fealty 1/1 -- A very useful ability to resist enfeebling magic and moreso resist some strong enemy moves. Guardian (Sentinel Enhancement) 2/4 -- Slows the hate decay while taking damage while sentinel is up. Originally Posted By: "DRK" Diabolic Eye -- Increases accuracy but decreases hp. Originally Posted By: "Ninja" 1/5 Nin Tool Expertise -- Occasionally casts ninjutsu without expending tools. Originally Posted By: "Scholar" Stormsurge 1/5 -- Grants attribute bonuses to the target(s) when a scholar casts weather spells. Originally Posted By: "Crafts" Woodworking is 70 Something I'm very proud of is that my parrying skill is 223 of pld's 225 cap and ninja's 269 cap. Parrying is a very hard skill to cap but can proc at some beautiful times. Click to expand... Click to collapse... Click to expand... Click to collapse...
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